Learning Outcomes

Upon completing this lesson, you will be able to:

Topics Covered


I. The Dot Product

The dot product is a way of multiplying two vectors that results in a scalar (a single number). It's useful for finding the angle between two vectors or for finding the component of one vector that acts along the direction of another.

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The dot product, or scalar product, between two vectors $\vec{A}$ and $\vec{B}$ can be calculated in two ways:

  1. Geometric Definition:

    $$ \vec{A} \cdot \vec{B} = |\vec{A}| |\vec{B}| \cos(\theta) $$

    where $\theta$ is the angle between the two vectors. This is useful for finding the angle between two known vectors.

  2. Component Definition:

    $$ \vec{A} \cdot \vec{B} = A_x B_x + A_y B_y + A_z B_z $$

    This is the most common way to calculate the dot product.

A primary application in mechanics is finding the projection of a force onto an axis. The magnitude of the projection of a vector$\vec{A}$ onto a line defined by a unit vector $\mathbf{u}$ is simply $\vec{A} \cdot \mathbf{u}$. This tells you how much of the vector $\vec{A}$ is acting in the direction of $\mathbf{u}$.

II. The Cross Product (in 3D)

The cross product is a way of multiplying two vectors that results in a new vector which is perpendicular to both of the original vectors. Its main application in statics is to calculate the moment of a force.

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The cross product, or vector product, between two vectors $\vec{A}$ and $\vec{B}$ is written as:

$$ \vec{C} = \vec{A} \times \vec{B} $$

The resulting vector $\vec{C}$ has two key properties:

  1. Direction:

    The direction of $\vec{C}$ is perpendicular to the plane containing $\vec{A}$ and $\vec{B}$. This direction is determined by the right-hand rule: point the fingers of your right hand in the direction of the first vector $(\vec{A})$, then curl them towards the second vector $(\vec{B})$. Your thumb will point in the direction of $\vec{C}$. Because of this, the cross product is not commutative:

    $$ \vec{A} \times \vec{B} = -(\vec{B} \times \vec{A})

    $$

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  1. Magnitude:

    The magnitude of the cross product is given by $|\vec{C}| = |\vec{A}| |\vec{B}| \sin(\theta)$, where $\theta$ is the angle between the vectors.

    For vectors given in Cartesian components:

    $$ \vec{A} = A_x\mathbf{i} + A_y\mathbf{j} + A_z\mathbf{k} \ \ \ \vec{B} = B_x\mathbf{i} + B_y\mathbf{j} + B_z\mathbf{k} $$

    the cross product is most easily calculated using the determinant of a 3x3 matrix:

    $$ \vec{A} \times \vec{B} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ A_x & A_y & A_z \\ B_x & B_y & B_z \end{vmatrix} $$

    This expands to:

    $$ \vec{A} \times \vec{B} = (A_yB_z - A_zB_y)\mathbf{i} - (A_xB_z - A_zB_x)\mathbf{j} + (A_xB_y - A_yB_x)\mathbf{k} $$

III. Moment of a Force

A moment is the turning effect a force has about a specific point. It is calculated by multiplying the force by the perpendicular distance from the point to the line of action of the force.

The moment of a force $\vec{F}$ about a point $O$, denoted $\vec{M}_O$, quantifies the tendency of the force to cause rotation around that point.

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  1. Scalar Method (2D):

    The magnitude of the moment is

    $$ M_O = F \cdot d $$

    where $d$ is the moment arm—the shortest (perpendicular) distance from point $O$ to the line of action of the force.

    The direction is assigned as positive $+$ for counter-clockwise (CCW) rotation and negative $-$ for clockwise (CW) rotation.

  2. Vector Method (3D Cross Product):

    The most formal method is to use the cross product:

    $$ \vec{M}_O = \vec{r} \times \vec{F} $$

    Here, $\vec{r}$ is a position vector drawn from the point $O$ to any point on the line of action of the force $\vec{F}$. This method automatically calculates both the magnitude and direction of the moment vector.

IV. Moment of a Couple